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Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.19 12:26:00 -
[1]
Edited by: Phoenix Torp on 19/02/2009 12:27:30 A terrible error ¼¼. ------ Skills |

Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.23 22:57:00 -
[2]
What's the required distance from the point to be warpable? I have tested with only 1 probe and my record has been 6910km, so if i see it's enough then i can deploy the other 3 probes ------ Skills |

Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.24 08:22:00 -
[3]
Originally by: Cheryl Zitrone Edited by: Cheryl Zitrone on 24/02/2009 08:01:21 Dont bother with scanning until a new patch. No matter what anyone says about being able to get a warp thing and warping to it and haing a grand old time, its a lie.
I spent almost the entire probes one hour duration to get 4 probes down to a single 100% strength 25 au distance mark, and it was NOT warpable. Here is my screenshot as imageshack told me to post it. Hope it works.
http://img179.imageshack.us/my.php?image=brokenscan.jpg
There only appears a result with 100%. And another question: how can be possible that your Distance is 25.336AU if the probes are set to 0.25AU? I thought the distance was from the probe to the exact point where the signature / anomally is (yesterday i scanned an anomaly in the system where i was ). BTW, if when you scan only appear anomallies means there are no sites/wormholes in the sytem, right? ------ Skills |

Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.24 09:44:00 -
[4]
Originally by: Smurfprime Edited by: Smurfprime on 24/02/2009 09:25:01
I spent hours tracking down a site, I had 4 probes with 100% strength and still did not get a warpable target.
http://tinypic.com/view.php?pic=jt172r&s=5
That is not -just fine- at all. That is broken.
Seeing that the fantastic Space Wanderer is 'so smart' to not explain which can be the error, I would say you to try get the 4 probes near of 500km, like the classic system. It's the unique reason I can find out to not get a warpable result. I doubt about that by the fact than the so 'talked' triangulation is not real but well... If someone not so 'smart' would explain it should help. ------ Skills |

Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.24 10:25:00 -
[5]
Edited by: Phoenix Torp on 24/02/2009 10:26:43
Originally by: Space Wanderer Edited by: Space Wanderer on 24/02/2009 10:08:20
Originally by: Phoenix Torp Seeing that the fantastic Space Wanderer is 'so smart' to not explain which can be the error,
*groan*... Yes, I am "smart" enough to read devs post in the first page of this thread, how clever of me!
Originally by: CCP Greyscale
Also, you do have to triangulate - there are measures in place to stop you cheating and dropping four probes in the same spot :)
You guys just bumped into one of those measures...
Now, would you read the _huge_ amount of information in this thread, before dropping more noise in the thread?
You see how you can also put some post not noisy? Has been so hard?
Smurfprime see this link: http://en.wikipedia.org/wiki/Trilateration Seeing that picture think we need to do a "pyramid with circular-edged" shape, having 3 probes in z=0 and a fourth upwards. Will try this evening. Hope will work.
And Wanderer, I have read the full thread. Half of which, incidentally, speaks of triangulization, not of trilateration  ------ Skills |

Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.24 17:24:00 -
[6]
After selecting "Recover active probes" how i can scoop it/them to the probe scanner or the cargohold? ------ Skills |

Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.24 18:20:00 -
[7]
Originally by: Phoenix Torp After selecting "Recover active probes" how i can scoop it/them to the probe scanner or the cargohold?
I quote me to ask: Is the recover of the probes fixed? Or I must use differents for every system I go? ------ Skills |
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